package de.uni_mannheim.informatik.ai.dame_ai.main.application;

import de.uni_mannheim.informatik.ai.dame_ai.util.FileSystem;


public class GameProperty {
	private int maxPlayers;
	private String name;
	private String  displayName;
	private String text;
	private boolean quickStart;
	private int minHumanPlayers;
	private FileSystem.GameName game; 
	
	public int getMinHumanPlayers() {
		return minHumanPlayers;
	}
	public void setMinHumanPlayers(int minHumanPlayers) {
		this.minHumanPlayers = minHumanPlayers;
	}
	public FileSystem.GameName getGame() {
		return game;
	}
	public void setGame(FileSystem.GameName game) {
		this.game = game;
	}
	public GameProperty(int maxPlayers, String name, String displayName,
			String text, FileSystem.GameName game) {
		super();
		this.game = game;
		this.quickStart = false;
		this.minHumanPlayers = 0;
		this.maxPlayers = maxPlayers;
		this.name = name;
		this.displayName = displayName;
		this.text = text;
	}
	public boolean isQuickStart() {
		return quickStart;
	}
	public void setQuickStart(boolean quickStart) {
		this.quickStart = quickStart;
	}
	public int getMaxPlayers() {
		return maxPlayers;
	}
	public void setMaxPlayers(int maxPlayers) {
		this.maxPlayers = maxPlayers;
	}
	public String getName() {
		return name;
	}
	public void setName(String name) {
		this.name = name;
	}
	public String getDisplayName() {
		return displayName;
	}
	public void setDisplayName(String displayName) {
		this.displayName = displayName;
	}
	public String getText() {
		return text;
	}
	public void setText(String text) {
		this.text = text;
	}
	
	
}
